Originally posted by Spiffor
I see the point you raise when you say "raising costs will lower the overall amount of units". This is clear.
I don't see your point when you relate the unit's power and quantity of units.
I could see your point if you were advocating to raise the power exponentially of past-bronze unit (such as giving 4 attack to the swordsman, 6 to the knight, 10 to the cavalry etc.).
But a flat stat raise would have no effect whatsoever: the raised attack stats would be simply cancelled on the raised defense stats. Don't forget battles are calculated as ratios. If an archer attacks a spearman, it will have half of a 2 (archer's attack) / 2 (spearman's defense) chance to win. If you raise all stats flatly, the archer will have half of a 4 (boosted archer attack) / 4 (boosted spearman's defense) chance to win.
See the difference between the two cases? No? That's because there is none. The archer has exactly as many chances to win as before.
I see the point you raise when you say "raising costs will lower the overall amount of units". This is clear.
I don't see your point when you relate the unit's power and quantity of units.
I could see your point if you were advocating to raise the power exponentially of past-bronze unit (such as giving 4 attack to the swordsman, 6 to the knight, 10 to the cavalry etc.).
But a flat stat raise would have no effect whatsoever: the raised attack stats would be simply cancelled on the raised defense stats. Don't forget battles are calculated as ratios. If an archer attacks a spearman, it will have half of a 2 (archer's attack) / 2 (spearman's defense) chance to win. If you raise all stats flatly, the archer will have half of a 4 (boosted archer attack) / 4 (boosted spearman's defense) chance to win.
See the difference between the two cases? No? That's because there is none. The archer has exactly as many chances to win as before.
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